
Tag: technology
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Steamworks Designer’s Journal: Technology in the Adventuring Party
Read More: Steamworks Designer’s Journal: Technology in the Adventuring PartyVery early on in the writing of SteamWorks, I wanted to ensure that it pressed the idea that technology is not magic. Unlike psionics, there is no magic-technology transparency. While it is possible to combine the two in interesting ways, I felt that the two were inherently separate fields. This idea is presented in the…
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Steamworks Designer’s Journal: Intro and Goals
Read More: Steamworks Designer’s Journal: Intro and GoalsHowdy. This is the first of a series on the design of SteamWorks. I’m hoping to provide some idea as to the nature of the material found in the book, as well as some insight into the various design decisions that were made along the way. I’ve been working on the book that is now…
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Designer’s Notebook: Exams
For those who haven’t played ETU before, one of the core mechanics is that each Advance corresponds to an exam (either mid-terms or finals). You ARE a student after all, so that means making choices between investigating a haunting or attending a study session. Your academics can be improved or worsened based on extracurriculars and…
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Designer Notes: More Setting Rules
First, I want to say thank you with all my heart to those who have backed Fresh Blood on Kickstarter. It means so much to Preston and I and we hope you like and appreciate our efforts. Our fans are awesome, and I can’t wait to hear all of your tales and adventures in Pinebox. …
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One Crazy Idea
I (Preston) published a version of this article on my Substack back in early April. If you want the early scoop about my writing projects, that’s a good place to subscribe (for free). A couple months ago when we were building up momentum to talk about the Kickstarter for East Texas University: Fresh Blood, I…
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