
Tag: technology
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Steamworks Designer’s Journal: Technology in the Adventuring Party
Read More: Steamworks Designer’s Journal: Technology in the Adventuring PartyVery early on in the writing of SteamWorks, I wanted to ensure that it pressed the idea that technology is not magic. Unlike psionics, there is no magic-technology transparency. While it is possible to combine the two in interesting ways, I felt that the two were inherently separate fields. This idea is presented in the…
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Steamworks Designer’s Journal: Intro and Goals
Read More: Steamworks Designer’s Journal: Intro and GoalsHowdy. This is the first of a series on the design of SteamWorks. I’m hoping to provide some idea as to the nature of the material found in the book, as well as some insight into the various design decisions that were made along the way. I’ve been working on the book that is now…
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The Making of East Texas University
Ed: I think it was sometime in 2008 at Origins that we were invited by Shane Hensley to sit in on a What’s Up with Pinnacle Panel. We spoke about our idea for East Texas University, where you have to go to school, study, do research, and fight evil to save the world. Shane liked…
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The “Last” Hurrah
By 2007, we were doing great things. We published The Beast Within by Mike DeSanto and Jerry Blakemore wrote Skinwalker. The Beast Within starts with a strange auto accident that leads to a murder investigation. This adventure featured our Fear Effects rules. When we were playtesting this one, Preston was acting as our Game Master…
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