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Tag: technology

  • Steamworks Designer’s Journal: Technology in the Adventuring Party

    Very early on in the writing of SteamWorks, I wanted to ensure that it pressed the idea that technology is not magic. Unlike psionics, there is no magic-technology transparency. While it is possible to combine the two in interesting ways, I felt that the two were inherently separate fields. This idea is presented in the…

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  • Steamworks Designer’s Journal: Intro and Goals

    Howdy. This is the first of a series on the design of SteamWorks. I’m hoping to provide some idea as to the nature of the material found in the book, as well as some insight into the various design decisions that were made along the way. I’ve been working on the book that is now…

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