
Tag: Silven Crossroads
-
Steamworks: Clockwork Steed
Read More: Steamworks: Clockwork SteedEven though Steamworks‘ release is only about a week away, we just couldn’t keep it to ourselves any longer. That’s why we’ve released a 1 page PDF showing off the Clockwork Steed, which is just one cool device among more than 160 you’ll find in Steamworks. Download the free Steamworks: Clockwork Steed PDF today for…
-
Pre-order Steamworks and Save 10%
Read More: Pre-order Steamworks and Save 10%In celebration of our first new release under the Silven Crossroads brand, we’re offering a 10% discount when pre-ordering Steamworks. If you’ve been living in a cave, or at least haven’t been following our website, Steamworks is a comprehensive guide for introducing elements of technology into traditional fantasy campaigns. And when we say comprehensive, we…
-
Steamworks Preview: Goggles of Echolocation
Read More: Steamworks Preview: Goggles of EcholocationAs you hopefully remember, we’ve been writing about Steamworks since December. If not, Steamworks is our first new title under the Silven Crossroads fantasy brand, and it’s a doozy! This 150+ page fantasy supplement for the d20 system is a complete guidebook to introducing technology to your fantasy setting. Whether you want to introduce strange, clockwork…
-
SteamWorks Designer’s Journal: Technology in the World
Read More: SteamWorks Designer’s Journal: Technology in the WorldSo far, I’ve talked about how technology affects the party, and some of the mechanics regarding technological characters; this week, I’m going to talk more about how technology affects your campaign setting. Integration of technology into a setting is a big deal, and isn’t something to be done lightly. Just as with psionics or any…
-
SteamWorks Designer’s Journal: Technology at the Gaming Table
Read More: SteamWorks Designer’s Journal: Technology at the Gaming TableLast time, I talked about how technology’s feel compares to the flavor of other similar classes. This week, I’m going to focus more on mechanics, and how a technological character works from the perspective of a player. Balancing technology is tricky work. On the one hand, it doesn’t have to be a limited resource like…
Search
Popular Posts
-
Designer’s Notebook: Exams
For those who haven’t played ETU before, one of the core mechanics is that each Advance corresponds to an exam (either mid-terms or finals). You ARE a student after all, so that means making choices between investigating a haunting or attending a study session. Your academics can be improved or worsened based on extracurriculars and…
-
Designer Notes: More Setting Rules
First, I want to say thank you with all my heart to those who have backed Fresh Blood on Kickstarter. It means so much to Preston and I and we hope you like and appreciate our efforts. Our fans are awesome, and I can’t wait to hear all of your tales and adventures in Pinebox. …
-
One Crazy Idea
I (Preston) published a version of this article on my Substack back in early April. If you want the early scoop about my writing projects, that’s a good place to subscribe (for free). A couple months ago when we were building up momentum to talk about the Kickstarter for East Texas University: Fresh Blood, I…
Categories
Archives
Tags
12 to Midnight (1) archetypes (1) Articles (1) autism (6) Buried Tales (4) campus tour (11) Captain Cutthroat (2) character creation (1) charity (3) Class Notes (49) conventions (2) d20 (2) Degrees of Horror (63) Downloads (2) ENnies (3) ETU (41) Fabled Environments (3) fantasy (7) Fear Effects (2) Flames Rising (4) Free (3) hackers (1) Kickstarter (1) magic (1) maps (2) midnight cellar (4) Midnight Charity Project (4) Midnight Tales (1) Modern Floorplans (6) News (3) Pinebox (10) plot points (14) podcasts (2) Products (1) Raven's Report (1) reviews (3) rituals (1) Savage Tales (1) Silven Crossroads (12) steampunk (2) steamworks (12) technology (2) Vanderhorn (1) video (2) writing (33)


