ETU students fight monsters

Month: December 2007

  • SteamWorks Designer’s Journal: Technology in the World

    So far, I’ve talked about how technology affects the party, and some of the mechanics regarding technological characters; this week, I’m going to talk more about how technology affects your campaign setting. Integration of technology into a setting is a big deal, and isn’t something to be done lightly. Just as with psionics or any…

    Read More: SteamWorks Designer’s Journal: Technology in the World
  • Download Five Days Until Christmas

    Everyone should extend Mike "Bloodshadows" Dukes some holiday cheer, because we all have him to thank for a special Christmas-themed Bite of Midnight. That’s right! Just in time for some holiday gaming, we are pleased to offer you a new, free adventure called Five Days Until Christmas. In this adventure for the Savage Worlds system,…

    Read More: Download Five Days Until Christmas
  • Midnight Charity Project: Autism and Diet

    We are taking off the month of December with regard to the ETU Designer’s Journal to instead bring you a series of articles on Autism in support of the Midnight Charity Project. Even though this isn’t game related, we hope you’ll take a few moments to read it.  There are many theories regarding Autism and…

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  • Become Immortalized in an RPG and Help Defeat Autism

    PINEBOX, TX – 12 to Midnight is auctioning off a role in their upcoming college horror campaign book ETU: Degrees of Horror to benefit the Autism Research Institute. The auction is just one of the fundraisers being held this month as part of the Midnight Charity Project. All fundraisers are in support of autism research.…

    Read More: Become Immortalized in an RPG and Help Defeat Autism
  • SteamWorks Designer’s Journal: Technology at the Gaming Table

    Last time, I talked about how technology’s feel compares to the flavor of other similar classes. This week, I’m going to focus more on mechanics, and how a technological character works from the perspective of a player. Balancing technology is tricky work. On the one hand, it doesn’t have to be a limited resource like…

    Read More: SteamWorks Designer’s Journal: Technology at the Gaming Table

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