
Month: November 2007
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12 to Midnight Launches Midnight Charity Project
Read More: 12 to Midnight Launches Midnight Charity ProjectPINEBOX, Texas — RPG publisher 12 to Midnight is launching a monthlong charity initiative called the Midnight Charity Project. This year the initiative, which runs from midnight December 1 to midnight December 31, will raise money for the Autism Research Institute. 12 to Midnight is offering several ways for gamers to participate. First, they can…
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Steamworks Designer’s Journal: Intro and Goals
Read More: Steamworks Designer’s Journal: Intro and GoalsHowdy. This is the first of a series on the design of SteamWorks. I’m hoping to provide some idea as to the nature of the material found in the book, as well as some insight into the various design decisions that were made along the way. I’ve been working on the book that is now…
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ETU Designer’s Journal: Research Adventures
Read More: ETU Designer’s Journal: Research AdventuresIt’s Ed here. Let’s switch back to the Adventure Generator for ETU. I’ve already discussed the Party generator. Today’s remarks cover the Research generator. As we have mentioned before, ETU includes a new attribute called Study. This is a cumulative bonus or penalty for the semester exams (finals). If you don’t pass your finals, you…
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ETU Designer’s Journal: Character Creation “Fixesâ€
Read More: ETU Designer’s Journal: Character Creation “Fixesâ€Two weeks ago I wrote about some of the experiences that influenced our thinking as we started on this project. In particular, some of our d20 System friends seemed to have discovered the secret to creating fighting powerhouses. In particular, taking the edges Luck and Quick at character creation seemed to be a winning combination.…
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ETU Designer Journal: Let’s Party
Read More: ETU Designer Journal: Let’s PartyWe had several meetings to flesh out our ideas. During that time we debated how to make the setting fresh to gamers, but familiar enough that everyone would be comfortable playing it. By this time I had become a die hard Savage World’s fan and we decided early on to focus on writing the campaign…
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Designer’s Notebook: Exams
For those who haven’t played ETU before, one of the core mechanics is that each Advance corresponds to an exam (either mid-terms or finals). You ARE a student after all, so that means making choices between investigating a haunting or attending a study session. Your academics can be improved or worsened based on extracurriculars and…
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Designer Notes: More Setting Rules
First, I want to say thank you with all my heart to those who have backed Fresh Blood on Kickstarter. It means so much to Preston and I and we hope you like and appreciate our efforts. Our fans are awesome, and I can’t wait to hear all of your tales and adventures in Pinebox. …
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One Crazy Idea
I (Preston) published a version of this article on my Substack back in early April. If you want the early scoop about my writing projects, that’s a good place to subscribe (for free). A couple months ago when we were building up momentum to talk about the Kickstarter for East Texas University: Fresh Blood, I…
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