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POWERS

Clairaudience/Clairvoyance

Clairsentience (Wis)

Level: 2

Display: Visual, Audible

Manifestation Time: Attack action

Range: See text

Duration: 1 minute/level (D)

Saving Throw: None

Power Resistance: No

Power Points: 3

 

This power enables a manifester to concentrate on some locale and hear or see (manifester's choice) almost as if he or she were there. Distance is not a factor, but the locale must be known-either a place familiar to the manifester or an obvious place.

Combat Focus

Clairsentience (Wis)

Level: 2

Display: Visual

Manifestation Time: 1 minute

Range: Personal

Target: You

Duration: 1 hour

Saving Throw: None

Power Resistance: No

Power Points: 3

 

The manifester gains a +4 insight bonus on his or her next initiative check, provided the manifester makes that check before the duration expires.

Combat Precognition

Clairsentience (Wis)

Level: 1

Display: Visual, Material

Manifestation Time: Attack action

Range: Personal

Target: You

Duration: 1 hour/level (D)

Saving Throw: None

Power Resistance: No

Power Points: 1

 

The manifester gains a +1 insight bonus to Defense. If he or she is caught flat-footed, this bonus to Defense doesn't apply.

Combat Prescience

Clairsentience (Wis)

Level: 2

Display: Visual

Manifestation Time: Attack action

Range: Personal

Target: You

Duration: 1 minute/level (D)

Saving Throw: None

Power Resistance: No

Power Points: 3

 

The manifester gains a +2 insight bonus on his or her attack rolls for the duration of the power.

Darkvision

Clairsentience (Wis)

Level: 2

Display: Visual

Manifestation Time: Attack action

Range: Touch

Target: Individual touched

Duration: 1 hour/level

Saving Throw: None

Power Resistance: Yes

Power Points: 3

 

The target gains the ability to see 60 feet even in total darkness. This provides black-and-white vision only, but is otherwise like normal sight and it doesn't allow the target to see in magical darkness (if such a thing exists in the campaign).

Detect Psionics

Clairsentience (Wis)

Level: 0

Display: Visual, Audible

Manifestation Time: Attack action

Range: 60 ft.

Area: Quarter-circle emanating from you to the extreme of the range

Duration: Concentration, up to 1 minute/level (D)

Saving Throw: None

Power Resistance: No

Power Points: 1

 

The manifester detects psionic auras. The amount of information revealed depends on how long the manifester studies a particular area or subject.

1st Round: Presence or absence of psionic auras.

2nd Round: Number of different psionic auras and the strength of the strongest aura.

3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, the manifester can make Psicraft checks to determine the discipline involved in each. (Make one check per aura; DC 15 + power level, or 15 + half manifester level for a nonpower effect.)

Psionic areas, multiple disciplines, or strong local psionic emanations may confuse or conceal weaker auras.

Aura Strength: An aura's psionic power and strength depend on a power's functioning power level or an item's manifester level.

Functioning Power LevelItem Manifester LevelAura Strength
0-level or lingering auraLingering auraDim
1st-3rd1st-5thFaint
4th-5th-Moderate

 

If an aura falls into more than one category, detect psionics indicates the stronger of the two.

Length Aura Lingers: How long the aura lingers after the source has vacated the area depends on the aura's original strength.

Original Aura PowerDuration
Dim1 minute
Faint1d6 minutes
Moderate1d6 x 10 minutes

 

Each round, the manifester can turn to detect things in a new area. The manifester can tell the difference between magical and psionic auras. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Object Reading

Clairsentience (Wis)

Level: 1

Display: Audible, Material

Manifestation Time: Attack action

Range: Touch

Target: One object

Duration: Concentration, up to 10 minutes/level (D)

Saving Throw: None

Power Resistance: Yes

Power Points: 1

 

This power provides information about an object's previous owner. The amount of information revealed depends on how long the manifester studies a particular object.

1st Round: Last owner's gender.

2nd Round: Last owner's age.

3rd Round: Last owner's appearance.

4th Round: Last owner's primary allegiance (if any).

5th Round: How last owner gained and lost the object.

6th+ Round: Previous-to-last owner's gender, and so on.

An object without any previous owners reveals no information. A manifester can continue to run down the list of previous owners and learn details about them as long as the power's duration lasts. If the manifester reads the same object again, he or she doesn't pick up where he or she left off in the list of previous owners.

Power Resistance

Clairsentience (Wis)

Level: 5

Display: Visual, Material

Manifestation Time: Attack action

Range: Touch

Target: Creature touched

Duration: 1 minute/level

Saving Throw: Will negates

Power Resistance: Yes

Power Points: 9

 

The target is granted power resistance equal to 12 + the manifester's manifester level.

Sensitivity to Psychic Impressions

Clairsentience (Wis)

Level: 2

Display: Audible, Material

Manifestation Time: Attack action

Range: Close (25 ft. + 5 ft./2 levels)

Area: 25-ft. + 5 ft./2 levels-radius spread, centered on you

Duration: Concentration, up to 10 minutes/level (D)

Saving Throw: None

Power Resistance: No

Power Points: 2

 

The manifester gains historical vision in a given location.

The types of events most likely to leave psychic impressions are those that elicited strong emotions. Everyday occurrences leave no residue for a manifester to detect.

The vision of the event is dreamlike and shadowy. The manifester does not gain special knowledge of those involved in the vision. A manifester can sense one distinct event per round of concentration, if any exist at all. This sensitivity extends into the past a number of years equal to 100 x the manifester's level.

 

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