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Hosted by 12 To Midnight.
Select a Creature from the drop-downlist:
Hit Dice: 2d8+4, hp 13
Massive Damage Threshold: 15
Speed: 50 ft.
Defense: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Base Attack/Grapple: +1/+2
Attack: +3 melee (1d6+1, bite)
Full Attack: +3 melee (1d6+1, bite)
Fighting Space/Reach: 5 ft. by 5 ft./Reach5 ft.
Special Qualities: scent, trip, low-light vision
Saves: Fort +5, Ref +5, Will +1
Action Points: 0
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Challenge Rating: 1
Advancement: 3-4 HD (Large)
Wolves have the following traits:
Scent (Ex): This ability allows a wolf to detect approaching enemies, sniff out hidden foes, and track by sense of smell. See Special Qualities for more information.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action (see page 152) without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skill Bonuses: Wolves receive a +4 species bonus on Survival checks when tracking by scent.