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CREATURES

Werewolf, Hybrid or Wolf Form

Medium-size Animal (Human Strong Hero 5)

 

Hit Dice: 5d8+15 plus 2d8+6, hp 52

Massive Damage Threshold: 17

Initiative: +4

Speed: 50 ft.

Defense: 17, touch 15, flat-footed 15 (+2 Dex, +3 class, +2 natural)

Base Attack/Grapple: +5/+9

Attack: +9 melee (1d6+7, bite)

Full Attack: +9 melee (1d6+7, bite), or +9 ranged

Fighting Space/Reach: 5 ft. by 5 ft./5 ft.

Special Qualities: alternate form, curse of lycanthropy, trip, scent, damage reduction 15/silver, wolf empathy, darkvision 60 ft.

Saves: Fort +9, Ref +8, Will +2

Action Points: 2

Reputation: +1

Allegiances: evil, chaos

Abilities: Str 18, Dex 18, Con 17, Int 12, Wis 12, Cha 8

Skills: Climb +10, Hide +5, Jump +8, Move Silently +6, Swim +10, Survival +5 (when tracking by scent)

Feats: Athletic, Heroic Surge, Iron Will, Personal Firearms Proficiency, Power Attack, Simple Weapons Proficiency, Weapon Finesse (bite)

Talents (Strong Hero): Melee smash, improved melee smash, advanced melee smash

Possessions: Mossberg (12-gauge shotgun), 12 rounds of 12-gauge ammunition, cleaver, casual clothes

Challenge Rating: 7

Advancement: By character class

 

Werewolf traits

 

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