This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Hosted by 12 To Midnight.
Select a Creature from the drop-downlist:
Werewolf, Hybrid or Wolf Form
Hit Dice: 5d8+15 plus 2d8+6, hp 52
Massive Damage Threshold: 17
Speed: 50 ft.
Defense: 17, touch 15, flat-footed 15 (+2 Dex, +3 class, +2 natural)
Base Attack/Grapple: +5/+9
Attack: +9 melee (1d6+7, bite)
Full Attack: +9 melee (1d6+7, bite), or +9 ranged
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: alternate form, curse of lycanthropy, trip, scent, damage reduction 15/silver, wolf empathy, darkvision 60 ft.
Saves: Fort +9, Ref +8, Will +2
Action Points: 2
Allegiances: evil, chaos
Abilities: Str 18, Dex 18, Con 17, Int 12, Wis 12, Cha 8
Talents (Strong Hero): Melee smash, improved melee smash, advanced melee smash
Possessions: Mossberg (12-gauge shotgun), 12 rounds of 12-gauge ammunition, cleaver, casual clothes
Challenge Rating: 7
Advancement: By character class