Troll, Standard

Large Giant


Hit Dice: 6d8+36, hp 63

Massive Damage Threshold: 23

Initiative: +2

Speed: 30 ft.

Defense: 18, touch 11, flat-footed 15 (-1 size, +2 Dex, +7 natural)

Base Attack/Grapple: +4/+14

Attack: +9 melee (1d6+6, claw)

Full Attack: +9 melee (1d6+6, 2 claws), +7 melee (1d6+3 bite), or +5 ranged

Fighting Space/Reach: 10 ft. by 10 ft./10 ft.

Special Qualities: rend 2d6+9, regeneration 5 (cannot regenerate acid or fire damage), scent, darkvision 90 ft.

Saves: Fort +11, Ref +4, Will +1

Action Points: 0

Reputation: +0

Allegiances: chaos, evil

Abilities: Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6

Skills: Listen +5, Speak Giant, Spot +5

Feats: Alertness, Multiattack, Simple Weapons Proficiency

Possessions: None

Challenge Rating: 5

Advancement: By character class


Trolls have the following traits:

Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.

Regeneration (Ex): A troll regenerates 5 points of damage each round but cannot regenerate acid or fire damage. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

Scent (Ex): This ability allows a troll to detect approaching enemies, sniff out hidden foes, and track by sense of smell. See page 228 for more information.

Darkvision (Ex): Instead of the low-light vision normally possessed by creatures of the Giant type, trolls have darkvision with a range of 90 feet.

Bonus Feat: A troll gains either Archaic Weapons Proficiency or Simple Weapons Proficiency as a bonus feat.

Automatic Language: Trolls speak (but neither read nor write) Giant or one other language.


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