This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Hosted by 12 To Midnight.
Select a Creature from the drop-downlist:
Hit Dice: 6d8+42 plus 7d10+49 plus 7 (robust), hp 163
Massive Damage Threshold: 25
Speed: 30 ft.
Defense: 22, touch 15, flat-footed 19 (-1 size, +2 Dex, +4 class, +7 natural)
Base Attack/Grapple: +9/+19
Attack: +14 melee (1d6+6, claw)
Full Attack: +14 melee (1d6+6, 2 claws), +12 melee (1d6+3 bite), or +10/+5 ranged (2d8, M16A2)
Fighting Space/Reach: 10 ft. by 10 ft./10 ft.
Special Qualities: rend 2d6+9, regeneration 5 (cannot regenerate acid or fire damage), scent, darkvision 90 ft.
Saves: Fort +15, Ref +6, Will +3
Action Points: 3
Allegiances: chaos, evil
Abilities: Str 23, Dex 14, Con 25, Int 6, Wis 9, Cha 6
Talents (Tough Hero): Acid resistance 7, fire resistance 7, robust, second wind
Possessions: M16A2 (5.56mm assault rifle), 200 rounds of 5.56mm ammunition, mesh vest, 8-person dome tent in backpack
Challenge Rating: 12
Advancement: By character class
Trolls have the following traits:
Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.
Regeneration (Ex): A troll regenerates 5 points of damage each round but cannot regenerate acid or fire damage. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Scent (Ex): This ability allows a troll to detect approaching enemies, sniff out hidden foes, and track by sense of smell. See page 228 for more information.
Darkvision (Ex): Instead of the low-light vision normally possessed by creatures of the Giant type, trolls have darkvision with a range of 90 feet.
Automatic Language: Trolls speak (but neither read nor write) Giant or one other language.