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Hosted by 12 To Midnight.
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Hit Dice: 2d8+4 plus 3d6+6 plus 1d8+2, hp 35
Massive Damage Threshold: 14
Speed: 30 ft.
Defense: 19, touch 13, flat-footed 19 (+3 class, +6 natural)
Base Attack/Grapple: +3/+3
Attack: +3 melee (1d4, claw)
Full Attack: +3 melee (1d4, 2 claws), +1 melee (1d4, bite), or +3 melee (1d6 nonlethal, sap), -2 melee (1d4, bite), or +4 ranged (1d4 electricity plus paralysis, taser)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: stench, darkvision 90 ft.
Saves: Fort +9, Ref +2, Will +3
Action Points: 2
Allegiances: chaos, evil
Abilities: Str 10, Dex 10, Con 14, Int 8, Wis 10, Cha 10
Talents (Dedicated Hero): Healing knack, healing touch 1.
Talents (Field Medic): Medical specialist +1
Possessions: Sap, taser, medical kit, first aid kit, backpack containing food and assorted items
Challenge Rating: 5
Advancement: By character class
Troglodytes have the following traits:
Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musklike chemical that most animal life finds offensive. All living creatures (except troglodytes) within 30 feet of the troglodyte must succeed on a Fortitude save (DC 13) or take a -2 morale penalty on attack rolls, weapon damage rolls, ability checks, skill checks, and saving throws for 10 rounds. Characters subjected to stench from multiple troglodytes make only one saving throw. Characters affected by a troglodyte's stench cannot be affected again by any troglodyte's stench until the current effect expires.
Species Bonus: A troglodyte's skin changes color somewhat, allowing it to blend in with its surroundings like a chameleon. A troglodyte gains a +4 species bonus on Hide checks (+8 in a rocky or subterranean setting).
Bonus Feat: Troglodytes receive the bonus feat Simple Weapons Proficiency.
Automatic Language: Troglodytes read, write, and speak Draconic.