Large Animal


Hit Dice: 6d8+18, hp 45

Massive Damage Threshold: 17

Initiative: +2

Speed: 40 ft.

Defense: 14, touch 11, flat-footed 12 (-1 size, +2 Dex, +3 natural)

Base Attack/Grapple: +4/+14

Attack: +9 melee (1d8+6, claw)

Full Attack: +9 melee (1d8+6, 2 claws), +4 melee (2d6+3, bite)

Fighting Space/Reach: 10 ft. by 10 ft./5 ft.

Special Qualities: pounce, improved grab, rake 1d8+3, low-light vision

Saves: Fort +8, Ref +7, Will +3

Action Points: 0

Reputation: +0

Allegiances: none

Abilities: Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6

Skills: Balance +6, Hide +5 (+9 in tall grass or undergrowth), Listen +3, Move Silently +9, Spot +3, Swim +11

Feats: None

Possessions: None

Challenge Rating: 4

Advancement: 7-12 HD (Large), 13-18 HD (Huge)


Tigers have the following traits:

Pounce (Ex): If a tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the tiger must hit with a claw or bite attack. If it gets a hold, it can rake (see below). See Improved Grab.

Rake (Ex): A tiger that gets a hold of its target can make two rake attacks (+9 melee) with its hind legs for 1d8+6 points of damage each. If the tiger pounces on an opponent, it can also rake.

Skill Bonuses: Tigers receive a +4 species bonus on Balance, Hide, and Move Silently checks. In areas of tall grass or heavy undergrowth, their Hide bonus improves to +8.


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