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Hosted by 12 To Midnight.
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Hit Dice: 32d10+256 plus 40 (extra hit points), hp 472
Massive Damage Threshold: -
Speed: 10 ft.
Defense: 6, touch 0, flat-footed 6 (-8 size, -2 Dex, +6 natural)
Base Attack/Grapple: +24/+53
Attack: +37 melee (2d8+19 plus 1d6 acid, slam)
Full Attack: +37/+32/+27/+22 melee (2d8+19 plus 1d6 acid, slam)
Fighting Space/Reach: 30 ft. by 30 ft./15 ft.
Special Qualities: Ooze, acidic enzymes, immunities, vulnerabilities, blindsight 60 ft.
Saves: Fort +18, Ref +8, Will +5
Action Points: 0
Abilities: Str 44, Dex 6, Con 26, Int -, Wis 1, Cha 1
Challenge Rating: 15
Advancement: 33-56 HD (Colossal)
Terrestial effluvia have the following traits:
Ooze: Terrestrial effluvium has the traits and immunities common to oozes.
Acidic Enzymes (Ex): Any creature that takes damage from a terrestrial effluvium's slam attack also takes 1d6 points of acid damage from the ooze's digestive enzymes. The enzymes continue to dissolve the victim, dealing 1d6 points of acid damage every round until the wound is washed with at least 1 pint of water (or some other appropriate liquid).
Immunities (Ex): Terrestial effluvium is immune to ballistic and piercing weapons.
Vulnerabilities (Ex): Terrestial effluvium takes double damage from attacks that deal sonic or concussion damage. Direct sunlight deals 50 points of damage to the creature each round.