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CREATURES

Ogre, Standard

Large Giant

 

Hit Dice: 4d8+8, hp 26

Massive Damage Threshold: 15

Initiative: -1

Speed: 40 ft.

Defense: 13, touch 8, flat-footed 13 (-1 size, -1 Dex, +5 natural)

Base Attack/Grapple: +3/+12

Attack: +8 melee (2d6+7, Huge club), or +7 melee (1d4+5, slam)

Full Attack: +8 melee (2d6+7, Huge club), or +7 melee (1d4+5, slam), or +1 ranged

Fighting Space/Reach: 10 ft. by 10 ft./10 ft.

Special Qualities: low-light vision

Saves: Fort +6, Ref +0, Will +1

Action Points: 0

Reputation: +0

Allegiances: chaos, evil

Abilities: Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7

Skills: Climb +4, Listen +2, Speak Giant, Spot +2

Feats: Simple Weapons Proficiency, Weapon Focus (Huge club)

Possessions: Huge club (6 feet long, 8 inches thick)

Challenge Rating: 2

Advancement: By character class

 

Ogres have the following traits:

Bonus Feat: An ogre gains the bonus feat Archaic Weapons Proficiency or Simple Weapons Proficiency.

Automatic Language: Ogres speak (but neither read nor write) Giant or one other language.

 

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