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Hosted by 12 To Midnight.
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Hit Dice: 4d8+12 plus 6d10+18 plus 1d12+3, hp 90
Massive Damage Threshold: 16
Speed: 40 ft.
Defense: 20, touch 12, flat-footed 20 (-1 size, -1 Dex, +4 class, +5 natural, +3 undercover vest)
Base Attack/Grapple: +7/+2/+16
Attack: +12/+7 melee (2d6+7, Huge club), or +12/+7 melee (1d6+5, slam)
Full Attack: +12/+7 melee (2d6+7, Huge club), or +12/+7 melee (1d6+5, slam), or +5/+0 ranged (2d10, Browning BPS)
Fighting Space/Reach: 10 ft. by 10 ft./10 ft.
Special Qualities: low-light vision
Saves: Fort +11, Ref +4, Will +3
Action Points: 3
Allegiances: chaos, evil, employer
Abilities: Str 21, Dex 8, Con 16, Int 6, Wis 10, Cha 7
Talents (Tough Hero): Damage reduction 1/-, 2/-, and 3/-.
Talent (Bodyguard): Harm's way
Possessions: Huge club (6 feet long, 8 inches thick), undercover vest, overcoat, Browning BPS 10-gauge shotgun, 20 10-gauge shotgun shells, standard flashlight
Challenge Rating: 9
Advancement: By character class
Ogres have the following traits:
Automatic Language: Ogres speak (but neither read nor write) Giant or one other language.