Ogre, Hero

Large Giant (Tough Hero 6/Bodyguard1)


Hit Dice: 4d8+12 plus 6d10+18 plus 1d12+3, hp 90

Massive Damage Threshold: 16

Initiative: -1

Speed: 40 ft.

Defense: 20, touch 12, flat-footed 20 (-1 size, -1 Dex, +4 class, +5 natural, +3 undercover vest)

Base Attack/Grapple: +7/+2/+16

Attack: +12/+7 melee (2d6+7, Huge club), or +12/+7 melee (1d6+5, slam)

Full Attack: +12/+7 melee (2d6+7, Huge club), or +12/+7 melee (1d6+5, slam), or +5/+0 ranged (2d10, Browning BPS)

Fighting Space/Reach: 10 ft. by 10 ft./10 ft.

Special Qualities: low-light vision

Saves: Fort +11, Ref +4, Will +3

Action Points: 3

Reputation: +2

Allegiances: chaos, evil, employer

Abilities: Str 21, Dex 8, Con 16, Int 6, Wis 10, Cha 7

Skills: Climb +2*, Concentration +9, Listen +2, Speak Giant, Spot +3. *Includes armor check penalty for undercover vest

Feats: Armor Proficiency (light), Brawl, Knockout Punch, Personal Firearms Proficiency, Power Attack, Simple Weapons Proficiency, Weapon Focus (great club).

Talents (Tough Hero): Damage reduction 1/-, 2/-, and 3/-.

Talent (Bodyguard): Harm's way

Possessions: Huge club (6 feet long, 8 inches thick), undercover vest, overcoat, Browning BPS 10-gauge shotgun, 20 10-gauge shotgun shells, standard flashlight

Challenge Rating: 9

Advancement: By character class


Ogres have the following traits:

Bonus Feat: An ogre gains the bonus feat Archaic Weapons Proficiency or Simple Weapons Proficiency.

Automatic Language: Ogres speak (but neither read nor write) Giant or one other language.


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