This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Hosted by 12 To Midnight.
Select a Creature from the drop-downlist:
Hit Dice: 1/2 d8, hp 2
Massive Damage Threshold: 11
Speed: 30 ft.
Defense: 13, touch 12, flat-footed 12 (+1 size, +1 Dex, +1 natural)
Base Attack/Grapple: +0/-6
Attack: -1 melee (1d2-2, slam or 1d3-2, knife)
Full Attack: -1 melee (1d2-2, slam or 1d3-2, knife), or -2 ranged (2d4, Pathfinder)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: darkvision 60 ft., light sensitivity
Saves: Fort +0, Ref +1, Will +2
Action Points: 0
Allegiances: evil, law
Abilities: Str 6, Dex 13, Con 11, Int 10, Wis 10, Cha 10
Possessions: Knife, Pathfinder (.22 revolver), 10 rounds of .22 ammunition
Challenge Rating: 1/6
Advancement: By character class
Kobolds have the following traits:
Light Sensitivity (Ex): Kobolds take a -1 penalty on attack rolls in sunlight or in brightly lit areas.
Bonus Feat: Kobolds are keenly aware of their surroundings and receive the bonus feat Alertness.
Automatic Language: Kobolds read, write, and speak Draconic.