This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Hosted by 12 To Midnight.
Select a Creature from the drop-downlist:
Hit Dice: 4d6, hp 16
Massive Damage Threshold: 11
Speed: 30 ft.
Defense: 15, touch 13, flat-footed 14 (+1 size, +1 Dex, +1 class, +1 natural, +1 leather jacket)
Base Attack/Grapple: +2/-4
Attack: +1 melee (1d2-2, slam or 1d3 electricity plus paralysis, stun gun)
Full Attack: +1 melee (1d2-2, slam or 1d3 electricity plus paralysis, stun gun), or +4 ranged (2d4, Pathfinder), or +4 ranged (2d6, dynamite)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: darkvision 60 ft., light sensitivity
Saves: Fort +1, Ref +2, Will +4
Action Points: 2
Allegiances: evil, law
Abilities: Str 6, Dex 13, Con 11, Int 12, Wis 10, Cha 10
Skills: Craft (electronic) +7, Craft (mechanical) +8, Decipher Script +9, Demolitions +9, Disable Device +9, Knowledge (streetwise) +7, Knowledge (tactics) +7, Listen +2, Read/_Write Draconic, Read/Write English, Repair +11, Research +9, Search +9, Speak Draconic, Speak English, Spot +2
Possessions: Leather jacket, stun gun, Pathfinder (.22 revolver), 20 rounds of .22 ammunition, 3 sticks of dynamite, tool belt, lockpick set, basic electrical toolkit, basic mechanical toolkit, demolitions kit
Challenge Rating: 4
Kobolds have the following traits:
Light Sensitivity (Ex): Kobolds take a -1 penalty on attack rolls in sunlight or in brightly lit areas.
Bonus Feat: Kobolds are keenly aware of their surroundings and receive the bonus feat Alertness.
Automatic Language: Kobolds read, write, and speak Draconic.