Kobold, Hero

Small Humanoid (Smart Hero 4)


Hit Dice: 4d6, hp 16

Massive Damage Threshold: 11

Initiative: +1

Speed: 30 ft.

Defense: 15, touch 13, flat-footed 14 (+1 size, +1 Dex, +1 class, +1 natural, +1 leather jacket)

Base Attack/Grapple: +2/-4

Attack: +1 melee (1d2-2, slam or 1d3 electricity plus paralysis, stun gun)

Full Attack: +1 melee (1d2-2, slam or 1d3 electricity plus paralysis, stun gun), or +4 ranged (2d4, Pathfinder), or +4 ranged (2d6, dynamite)

Fighting Space/Reach: 5 ft. by 5 ft./5 ft.

Special Qualities: darkvision 60 ft., light sensitivity

Saves: Fort +1, Ref +2, Will +4

Action Points: 2

Reputation: +2

Allegiances: evil, law

Abilities: Str 6, Dex 13, Con 11, Int 12, Wis 10, Cha 10

Skills: Craft (electronic) +7, Craft (mechanical) +8, Decipher Script +9, Demolitions +9, Disable Device +9, Knowledge (streetwise) +7, Knowledge (tactics) +7, Listen +2, Read/_Write Draconic, Read/Write English, Repair +11, Research +9, Search +9, Speak Draconic, Speak English, Spot +2

Feats: Alertness, Cautious, Personal Firearms Proficiency, Simple Weapons Proficiency, Studious

Talents (Smart Hero): Plan, savant (Repair)

Possessions: Leather jacket, stun gun, Pathfinder (.22 revolver), 20 rounds of .22 ammunition, 3 sticks of dynamite, tool belt, lockpick set, basic electrical toolkit, basic mechanical toolkit, demolitions kit

Challenge Rating: 4

Advancement: None


Kobolds have the following traits:

Light Sensitivity (Ex): Kobolds take a -1 penalty on attack rolls in sunlight or in brightly lit areas.

Skill Bonuses: Kobolds receive a +2 species bonus on Craft (mechanical) and Search checks.

Bonus Feat: Kobolds are keenly aware of their surroundings and receive the bonus feat Alertness.

Automatic Language: Kobolds read, write, and speak Draconic.


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