Invisible Stalker, Large

Large Elemental (air)


Hit Dice: 8d8+16, hp 52

Massive Damage Threshold: -

Initiative: +8

Speed: 30 ft., fly 30 ft. (perfect)

Defense: 17, touch 13, flat-footed 13 (-1 size, +4 Dex, +4 natural)

Base Attack/Grapple: +6/+14

Attack: +10 melee (1d8+6, slam)

Full Attack: +10/+5 melee (1d8+6, slam), or +9 ranged

Fighting Space/Reach: 10 ft. by 10 ft./10 ft.

Special Qualities: Elemental, natural invisibility, improved tracking, darkvision 60 ft.

Saves: Fort +4, Ref +10, Will +4

Action Points: 0

Reputation: +0

Allegiances: none or master

Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11

Skills: Listen +11, Move Silently +15, Search +11, Spot +13

Feats: Combat Reflexes, Improved Initiative, Weapon Focus (slam)

Possessions: None

Challenge Rating: 7

Advancement: 9-16 HD (Huge)


Invisible stalkers have the following traits.

Elemental (Air): Invisible stalkers have the traits and immunities common to elementals.

Natural Invisibility (Su): An invisible stalker remains invisible even when attacking. Creatures that correctly discern the stalker's location despite being unable to see it have a 50% miss chance on melee and ranged attacks.

Improved Tracking (Ex): Invisible stalkers are consummate trackers and make Spot checks instead of Survival checks to track a creature's passage.

Automatic Language: Invisible stalkers speak (but neither read nor write) Auran. They understand (but do not speak, read, or write) two other languages.


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