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CREATURES

Goblin, Standard

Small Humanoid

 

Hit Dice: 1d8, hp 4

Massive Damage Threshold: 11

Initiative: +1

Speed: 30 ft.

Defense: 13, touch 12, flat-footed 12 (+1 size, +1 Dex, +1 leather jacket)

Base Attack/Grapple: +0/-5

Attack: +0 melee (1d2-1, slam or 1d4-1, knife)

Full Attack: +0 melee (1d2-1, slam or 1d4-1, knife), or -2 ranged (2d6, Colt Python)

Fighting Space/Reach: 5 ft. by 5 ft./5 ft.

Special Qualities: darkvision 60 ft.

Saves: Fort +2, Ref +1, Will +0

Action Points: 0

Reputation: +0

Allegiances: evil, tribe

Abilities: Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8

Skills: Hide +6, Listen +3, Move Silently +4, Read/Write Goblin, Speak Goblin, Spot +3

Feats: Alertness, Simple Weapons Proficiency.

Possessions: Knife, Colt Python (.357 revolver), 25 rounds of .357 ammunition, hip holster, basic walkie-talkie

Challenge Rating: 1/4

Advancement: By character class

 

Goblins have the following traits:

Skill Bonus: Goblins gain a +4 species bonus on Move Silently checks. Bonus Feat: Goblins are keenly aware of their surroundings and receive the bonus feat Alertness.

Automatic Language: Goblins read, write, and speak Goblin.

 

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