Goblin, Hero

Small Humanoid (Fast Hero 3)


Hit Dice: 3d8, hp 17

Massive Damage Threshold: 11

Initiative: +2

Speed: 35 ft.

Defense: 18, touch 17, flat-footed 16 (+1 size, +2 Dex, +4 class, +1 leather jacket)

Base Attack/Grapple: +2/-3

Attack: +2 melee (1d2-1, slam or 1d6-1/19-20, metal baton)

Full Attack: +2 melee (1d2-1, slam or 1d6-1/19-20, metal baton), or +5 ranged (2d8, Desert Eagle)

Fighting Space/Reach: 5 ft. by 5 ft./5 ft.

Special Qualities: darkvision 60 ft.

Saves: Fort +3, Ref +4, Will +1

Action Points: 1

Reputation: +1

Allegiances: evil, tribe

Abilities: Str 8, Dex 14, Con 11, Int 10, Wis 11, Cha 8

Skills: Hide +8, Knowledge (streetwise) +2, Listen +3, Move Silently +6, Read/Write Goblin, Sleight of Hand +5, Speak Goblin, Spot +3, Tumble +5

Feats: Alertness, Dodge, Personal Firearms Proficiency, Simple Weapons Proficiency.

Talents (Fast Hero): Evasion, increased speed.

Possessions: Metal baton, Desert Eagle (.50AE autoloader), 25 rounds of .50AE ammunition, windbreaker, concealed carry holster, basic walkie-talkie

Challenge Rating: 3

Advancement: By character class


Goblins have the following traits:

Skill Bonus: Goblins gain a +4 species bonus on Move Silently checks. Bonus Feat: Goblins are keenly aware of their surroundings and receive the bonus feat Alertness.

Automatic Language: Goblins read, write, and speak Goblin.


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