Gnoll, Standard

Medium-size Humanoid


Hit Dice: 2d8+2, hp 11

Massive Damage Threshold: 13

Initiative: +0

Speed: 30 ft.

Defense: 11, touch 10, flat-footed 11 (+1 natural)

Base Attack/Grapple: +1/+3

Attack: +3 melee (1d3+2, unarmed or 1d6+2/19-20, metal baton)

Full Attack: +3 melee (1d3+2, unarmed or 1d6+2/19-20, metal baton), or +1 ranged (2d6, TEC-9)

Fighting Space/Reach: 5 ft. by 5 ft./5 ft.

Special Qualities: darkvision 60 ft.

Saves: Fort +4, Ref +0, Will +0

Action Points: 0

Reputation: +0

Allegiances: chaos, evil

Abilities: Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8

Skills: Listen +3, Read/Write Gnoll, Speak Gnoll, Spot +3

Feats: Personal Firearms Proficiency, Simple Weapons Proficiency

Possessions: Metal baton, TEC-9 (9mm machine pistol), 50 rounds of 9mm ammunition, fatigues, fatigue jacket

Challenge Rating: 1

Advancement: By character class


Gnolls have the following traits:

Bonus Feat: Gnolls receive the bonus feat Simple Weapons Proficiency.

Automatic Language: Gnolls read, write, and speak Gnoll.


<< Back Where I Came From