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Hosted by 12 To Midnight.
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Hit Dice: 2d8+2 plus 2d8+2, hp 22
Massive Damage Threshold: 13
Speed: 30 ft.
Defense: 13, touch 10, flat-footed 13 (+2 class, +1 natural)
Base Attack/Grapple: +3/+6
Attack: +6 melee (1d4+4, unarmed or 1d6+4/_19-20, metal baton)
Full Attack: +6 melee (1d4+4, unarmed or 1d6+4/19-20, metal baton), or +3 ranged (2d6, TEC-9)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: darkvision 60 ft.
Saves: Fort +6, Ref +0, Will +0
Action Points: 1
Allegiances: chaos, evil
Abilities: Str 16, Dex 10, Con 13, Int 8, Wis 11, Cha 8
Talent (Strong Hero): Melee smash.
Possessions: Metal baton, TEC-9 (9mm machine pistol), 50 rounds of 9mm ammunition, fatigues, fatigue jacket, climbing gear
Challenge Rating: 3
Advancement: By character class
Gnolls have the following traits:
Bonus Feat: Gnolls receive the bonus feat Simple Weapons Proficiency.
Automatic Language: Gnolls read, write, and speak Gnoll.