Gargoyle, Standard

Medium-size Magical Beast


Hit Dice: 4d10+16, hp 38

Massive Damage Threshold: 18

Initiative: +2

Speed: 45 ft., fly 75 ft. (average)

Defense: 16, touch 14, flat-footed 12 (+2 Dex, +4 natural)

Base Attack/Grapple: +4/+4

Attack: +6 melee (1d4, claw)

Full Attack: +6 melee (1d4, 2 claws), +4 melee (1d6, bite), +4 melee (1d6, gore), or +6 ranged

Fighting Space/Reach: 5 ft by 5 ft./5 ft.

Special Qualities: freeze, keen sight, damage reduction 15/+1

Saves: Fort +8, Ref +6, Will +1

Action Points: 0

Reputation: +0

Allegiances: chaos, evil

Abilities: Str 11, Dex 14, Con 18, Int 6, Wis 11, Cha 7

Skills: Hide +9 (+17 when concealed against worked stone), Listen +4, Speak Terran, Spot +4

Feats: Multiattack, Weapon Finesse (bite), Weapon Finesse (claw), Weapon Finesse (gore)

Possessions: None

Challenge Rating: 4

Advancement: 5-6 HD (Medium-size), 7-12 HD (Large) or by character class


Gargoyles have the following traits:

Keen Sight (Ex): Gargoyles have darkvision with a range of 60 feet and low-light vision.

Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a Spot check (DC 20) to notice the gargoyle is alive.

Damage Reduction 15/+1 (Su): In campaigns without magic weapons, the GM can either disregard the gargoyle's damage reduction or apply the damage reduction only to certain types of weapons (ballistic, bludgeoning, sonic/concussion, piercing, or slashing).

Skill Bonus: A gargoyle receives a +8 species bonus on Hide checks when concealed against a background of worked stone.

Bonus Feats: Gargoyles receive the bonus feats Weapon Finesse (bite), Weapon Finesse (claw), and Weapon Finesse (gore).

Automatic Language: Gargoyles speak (but neither read nor write) Terran.


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