This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Hosted by 12 To Midnight.
Select a Creature from the drop-downlist:
Medium-size Magical Beast
Hit Dice: 4d10+16, hp 38
Massive Damage Threshold: 18
Speed: 45 ft., fly 75 ft. (average)
Defense: 16, touch 14, flat-footed 12 (+2 Dex, +4 natural)
Base Attack/Grapple: +4/+4
Attack: +6 melee (1d4, claw)
Full Attack: +6 melee (1d4, 2 claws), +4 melee (1d6, bite), +4 melee (1d6, gore), or +6 ranged
Fighting Space/Reach: 5 ft by 5 ft./5 ft.
Special Qualities: freeze, keen sight, damage reduction 15/+1
Saves: Fort +8, Ref +6, Will +1
Action Points: 0
Allegiances: chaos, evil
Abilities: Str 11, Dex 14, Con 18, Int 6, Wis 11, Cha 7
Challenge Rating: 4
Advancement: 5-6 HD (Medium-size), 7-12 HD (Large) or by character class
Gargoyles have the following traits:
Keen Sight (Ex): Gargoyles have darkvision with a range of 60 feet and low-light vision.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a Spot check (DC 20) to notice the gargoyle is alive.
Damage Reduction 15/+1 (Su): In campaigns without magic weapons, the GM can either disregard the gargoyle's damage reduction or apply the damage reduction only to certain types of weapons (ballistic, bludgeoning, sonic/concussion, piercing, or slashing).
Skill Bonus: A gargoyle receives a +8 species bonus on Hide checks when concealed against a background of worked stone.
Automatic Language: Gargoyles speak (but neither read nor write) Terran.