This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Hosted by 12 To Midnight.
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Hit Dice: 5d8+15, hp 37
Massive Damage Threshold: 17
Speed: 20 ft.
Defense: 22, touch 8, flat-footed 22 (-1 size, -1 Dex, +14 natural)
Base Attack/Grapple: +5/+14
Attack: +9 melee (1d6+7, pincer)
Full Attack: +9 melee (1d6+5, 2 pincers), +7 melee (1d8+7 plus disease, bite)
Fighting Space/Reach: 10 ft. by 10 ft./5 ft. (bite), 10 ft. (pincers)
Special Qualities: disease, fast healing 3, immune to bludgeoning damage and poison, cold and fire resistance 10, telepathy, darkvision 60 ft.
Saves: Fort +7, Ref +3, Will +5
Action Points: 0
Abilities: Str 20, Dex 8, Con 17, Int 11, Wis 12, Cha 12
Challenge Rating: 4
Rotlords have the following traits:
Disease (Ex): Any creature that takes damage from a rotlord's bite must succeed on a Fortitude save (DC 15) or contract a horrible but treatable wasting disease (incubation period 1 day, 1d4 temporary Constitution). A successful Treat Injury check (DC 24) or a remove disease spell cures the affliction.
Animate Dead (Sp): Once per day, as an attack action, a rotlord can use animate dead (see page 339) as the spell cast by a 5th-level Acolyte.
Fast Healing 3 (Ex): A rotlord that devours a Small or Medium-size corpse gains the ability to heal damage at a rate of 3 hit points per round. Each devoured corpse provides the rotlord with 24 hours of fast healing. A rotlord can devour a Small corpse as a full-round action or a Medium-size corpse in 2 rounds.
Immunities (Ex): A rotlord is immune to bludgeoning damage and poison.
Cold and Fire Resistance 10 (Ex): A rotlord ignores the first 10 points of damage from any attack that deals cold or fire damage.