This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Hosted by 12 To Midnight.
Select a Creature from the drop-downlist:
Hit Dice: 11/42 d8, hp 2
Massive Damage Threshold: 10
Speed: 20 ft., climb 20 ft.
Defense: 14, touch 14, flat-footed 12 (+2 size, +2 Dex)
Base Attack/Grapple: +0/-12
Attack: +4 melee (1d3-4, bite)
Full Attack: +4 melee (1d3-4, bite)
Fighting Space/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Qualities: attach, low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Action Points: 0
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Feats: Weapon Finesse (bite)
Challenge Rating: 1/4
Ferrets have the following traits:
Attach (Ex): If a ferret hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached ferret loses its Dexterity bonus to Defense and has a Defense of 12.
Scent (Ex): This ability allows a ferret to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skill Bonuses: A ferret receives a +8 species bonus on Balance checks and a +4 species bonus on Move Silently checks. It uses its Dexterity modifier for Climb checks. Bonus Feat: A ferret gains the bonus feat Weapon Finesse (bite).