Crocodile, Medium-size

Medium-size Animal


Hit Dice: 3d8+9, hp 22

Massive Damage Threshold: 17

Initiative: +1

Speed: 20 ft., swim 30 ft.

Defense: 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)

Base Attack/Grapple: +2/+6

Attack: +6 melee (1d8+6, bite), or +6 melee (1d12+6, tail slap)

Full Attack: +6 melee (1d8+6, bite), or +6 melee (1d12+6, tail slap)

Fighting Space/Reach: 5 ft. by 5 ft./5 ft.

Special Qualities: aquatic, improved grab, low-light vision

Saves: Fort +6, Ref +4, Will +2

Action Points: 0

Reputation: +0

Allegiances: none

Abilities: Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2

Skills: Hide +7 (+19 when submerged), Listen +5, Spot +5

Feats: None

Possessions: None

Challenge Rating: 2

Advancement: 4-5 HD (Medium-size), 6-7 HD (Large)


Crocodiles have the following traits:

Aquatic: Crocodiles can move in water without making Swim checks and cannot drown in water.

Improved Grab (Ex): To use this ability, a crocodile must hit an opponent of its size or smaller with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Skill Bonus: Crocodiles gain a +12 species bonus on Hide checks when submerged.


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