This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Hosted by 12 To Midnight.
Select a Creature from the drop-downlist:
Hit Dice: 3d8+9, hp 22
Massive Damage Threshold: 17
Speed: 20 ft., swim 30 ft.
Defense: 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
Base Attack/Grapple: +2/+6
Attack: +6 melee (1d8+6, bite), or +6 melee (1d12+6, tail slap)
Full Attack: +6 melee (1d8+6, bite), or +6 melee (1d12+6, tail slap)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: aquatic, improved grab, low-light vision
Saves: Fort +6, Ref +4, Will +2
Action Points: 0
Abilities: Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2
Challenge Rating: 2
Advancement: 4-5 HD (Medium-size), 6-7 HD (Large)
Crocodiles have the following traits:
Aquatic: Crocodiles can move in water without making Swim checks and cannot drown in water.
Improved Grab (Ex): To use this ability, a crocodile must hit an opponent of its size or smaller with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.
Skill Bonus: Crocodiles gain a +12 species bonus on Hide checks when submerged.