Crocodile, Huge

Huge Animal


Hit Dice: 7d8+28, hp 59

Massive Damage Threshold: 19

Initiative: +1

Speed: 20 ft., swim 30 ft.

Defense: 16, touch 9, flat-footed 15 (-2 size, +1 Dex, +7 natural)

Base Attack/Grapple: +5/+21

Attack: +11 melee (2d8+12, bite), or +11 melee (1d12+12, tail slap)

Full Attack: Full +11 melee (2d8+12, bite), or +11 melee (1d12+12, tail slap)

Fighting Space/Reach: 15 ft. by 15 ft./10 ft.

Special Qualities: aquatic, improved grab, low-light vision

Saves: Fort +9, Ref +6, Will +3

Action Points: 0

Reputation: +0

Allegiances: none

Abilities: Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2

Skills: Hide +0 (+4 while submerged), Listen +5, Spot +5

Feats: None

Possessions: None

Challenge Rating: 4

Advancement: 8-16 HD (Huge), 17-32 HD (Gargantuan)


Crocodiles have the following traits:

Aquatic: Crocodiles can move in water without making Swim checks and cannot drown in water.

Improved Grab (Ex): To use this ability, a crocodile must hit an opponent of its size or smaller with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Skill Bonus: Crocodiles gain a +12 species bonus on Hide checks when submerged.


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