This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Hosted by 12 To Midnight.
Select a Creature from the drop-downlist:
Hit Dice: 7d8+28, hp 59
Massive Damage Threshold: 19
Speed: 20 ft., swim 30 ft.
Defense: 16, touch 9, flat-footed 15 (-2 size, +1 Dex, +7 natural)
Base Attack/Grapple: +5/+21
Attack: +11 melee (2d8+12, bite), or +11 melee (1d12+12, tail slap)
Full Attack: Full +11 melee (2d8+12, bite), or +11 melee (1d12+12, tail slap)
Fighting Space/Reach: 15 ft. by 15 ft./10 ft.
Special Qualities: aquatic, improved grab, low-light vision
Saves: Fort +9, Ref +6, Will +3
Action Points: 0
Abilities: Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2
Challenge Rating: 4
Advancement: 8-16 HD (Huge), 17-32 HD (Gargantuan)
Crocodiles have the following traits:
Aquatic: Crocodiles can move in water without making Swim checks and cannot drown in water.
Improved Grab (Ex): To use this ability, a crocodile must hit an opponent of its size or smaller with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.
Skill Bonus: Crocodiles gain a +12 species bonus on Hide checks when submerged.