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Hosted by 12 To Midnight.
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Hit Dice: 3d8+3, hp 16
Massive Damage Threshold: 13
Speed: 30 ft.
Defense: 15, touch 11, flat-footed 14 (+1 Dex, +3 natural, +1 leather jacket)
Base Attack/Grapple: +2/+4
Attack: +4 melee (1d3+2, slam or 1d6+2/19-20, metal baton)
Full Attack: +4 melee (1d3+2, slam or 1d6+2/19-20, metal baton), or +3 ranged (2d6, Colt Python)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: darkvision 60 ft., scent
Saves: Fort +2, Ref +4, Will +1
Action Points: 0
Allegiances: chaos, evil
Abilities: Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9
Possessions: Leather jacket, metal baton, Colt Python (.357 revolver), 50 rounds of .357 ammunition, hip holster, casual clothes.
Challenge Rating: 2
Advancement: By character class
Bugbears have the following traits:
Scent (Ex): This ability allows the bugbear to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skill Bonus: Bugbears receive a +4 species bonus on Move Silently checks.
Bonus Feat: Bugbears gain the bonus feat Simple Weapons Proficiency.
Automatic Language: Bugbears read, write, and speak Goblin.