This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Hosted by 12 To Midnight.
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Hit Dice: 3d8+3 plus 3d8+3, hp 32
Massive Damage Threshold: 13
Speed: 30 ft.
Defense: 21, touch 15, flat-footed 20 (+1 Dex, +4 class, +3 natural, +3 undercover vest)
Base Attack/Grapple: +4/+6
Attack: +6 melee (1d3+2, slam or 1d6+2/_19-20, metal baton)
Full Attack: +6 melee (1d3+2, slam or 1d6+2/_19-20, metal baton), or +5 ranged (2d8, Mossberg)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: darkvision 60 ft., scent
Saves: Fort +3, Ref +6, Will +2
Action Points: 1
Allegiances: chaos, evil
Abilities: Str 15, Dex 13, Con 13, Int 10, Wis 10, Cha 9
Skills: Climb +2*, Drive +3, Escape Artist +3*, Hide +5*, Knowledge (streetwise) +2, Listen +3, Move Silently +8*, Read/Write Goblin, Speak Goblin, Spot +3, Tumble +3*. *Includes the -2 armor penalty for wearing an undercover vest
Talents (Fast Hero): Evasion, uncanny dodge 1.
Possessions: Undercover vest, metal baton, Mossberg (12-gauge shotgun), 20 rounds of 12-gauge ammunition, fatigues, fatigue jacket, car opening kit, climbing gear
Challenge Rating: 5
Advancement: By character class
Bugbears have the following traits:
Scent (Ex): This ability allows the bugbear to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skill Bonus: Bugbears receive a +4 species bonus on Move Silently checks.
Bonus Feat: Bugbears gain the bonus feat Simple Weapons Proficiency.
Automatic Language: Bugbears read, write, and speak Goblin.