This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Hosted by 12 To Midnight.
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Hit Dice: 4d8+8, hp 26
Massive Damage Threshold: 14
Speed: 30 ft., climb 30 ft.
Defense: 14, touch 11, flat-footed 12 (-1 size, +2 Dex, +3 natural)
Base Attack/Grapple: +3/+12
Attack: +7 melee (1d6+5, claw)
Full Attack: +7 melee (1d6+5, 2 claws) and +2 melee (1d6+2, bite), or +4 ranged
Fighting Space/Reach: 10 ft. by 10 ft./10 ft.
Special Qualities: low-light vision, scent
Saves: Fort +6, Ref +6, Will +2
Action Points: 0
Abilities: Str 21, Dex 15, Con 14, Int 2, Wis 12, Cha 7
Challenge Rating: 2
Advancement: 5-8 HD (Large)
Apes have the following traits:
Scent (Ex): This ability allows an ape to detect approaching enemies, sniff out hidden foes, and track by sense of smell.