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	<title>12 to Midnight &#187; Articles</title>
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	<description>Keep telling yourself it\'s just a game.</description>
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		<title>Halloween in Pinebox, Texas</title>
		<link>http://12tomidnight.com/2010/halloween-in-pinebox-texas/</link>
		<comments>http://12tomidnight.com/2010/halloween-in-pinebox-texas/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 19:31:54 +0000</pubDate>
		<dc:creator>Preston DuBose</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Setting]]></category>
		<category><![CDATA[Fall Fest]]></category>
		<category><![CDATA[Flames Rising]]></category>
		<category><![CDATA[Pinebox]]></category>

		<guid isPermaLink="false">http://12tomidnight.com/?p=317</guid>
		<description><![CDATA[A town with as many dark secrets as Pinebox is bound to have an equally spooky Halloween, right? Our friends at FlamesRising.com have posted a short travel essay on the Pinebox Fall Fest written by 12 to Midnight&#8217;s Preston P. DuBose. Fall Fest begins on Halloween and extends through Day of the Dead. The festival [...]]]></description>
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		<title>Steamworks review</title>
		<link>http://12tomidnight.com/2008/steamworks-review/</link>
		<comments>http://12tomidnight.com/2008/steamworks-review/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 10:01:00 +0000</pubDate>
		<dc:creator>Preston DuBose</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Silven Crossroads]]></category>
		<category><![CDATA[steamworks]]></category>

		<guid isPermaLink="false">http://12tomidnight.com/2008/steamworks-review/</guid>
		<description><![CDATA[If you&#8217;ve been interested in Steamworks but still want more information before you put down your hard-earned cash, RPG Resource has just posted a detailed Steamworks review. This is a book to read carefully and think about before adding technology to your game, but once you have decided that you want it, you are provided with [...]]]></description>
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		<title>ETU Designer&#8217;s Journal: Day Tripping Adventures</title>
		<link>http://12tomidnight.com/2008/etu-designers-journal-day-tripping-adventures/</link>
		<comments>http://12tomidnight.com/2008/etu-designers-journal-day-tripping-adventures/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 10:01:10 +0000</pubDate>
		<dc:creator>Ed Wetterman</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[ETU]]></category>

		<guid isPermaLink="false">http://12tomidnight.com/2008/etu-designers-journal-day-tripping-adventures/</guid>
		<description><![CDATA[Okay, back to the Adventure Generator for ETU. I&#8217;ve already discussed the Party and Research generators. Today&#8217;s remarks cover the Day Tripping generator. Day Tripping involves the team getting away from college by going into Pinebox, exploring Golan County or some similar day trip. Within a few hours drive of the university students could find [...]]]></description>
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		<title>2008 Ahead</title>
		<link>http://12tomidnight.com/2008/2008-ahead/</link>
		<comments>http://12tomidnight.com/2008/2008-ahead/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 10:03:52 +0000</pubDate>
		<dc:creator>Preston DuBose</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://12tomidnight.com/2008/2008-ahead/</guid>
		<description><![CDATA[Last week I wrote about 2007, explaining where things went off track and how we pulled ourselves back up and ended the year with several positive accomplishments. Today I get to talk about what we see ahead for 2008. Actually, this is a little bit premature. Although I&#8217;ve served as 12 to Midnight&#8217;s president for [...]]]></description>
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		<title>2007 in Review</title>
		<link>http://12tomidnight.com/2008/2007-in-review/</link>
		<comments>http://12tomidnight.com/2008/2007-in-review/#comments</comments>
		<pubDate>Wed, 02 Jan 2008 22:40:34 +0000</pubDate>
		<dc:creator>Preston DuBose</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://12tomidnight.com/2008/2007-in-review/</guid>
		<description><![CDATA[With the death of the old year and the birth of the new, we frequently find ourselves examining the year we just left behind and the months in front of us. As in previous years, I&#8217;d like to share with you my perspective on how 12 to Midnight fared in 2007, followed next week by [...]]]></description>
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		<title>SteamWorks Designer&#8217;s Journal: Technology in the World</title>
		<link>http://12tomidnight.com/2007/steamworks-designers-journal-technology-in-the-world/</link>
		<comments>http://12tomidnight.com/2007/steamworks-designers-journal-technology-in-the-world/#comments</comments>
		<pubDate>Wed, 19 Dec 2007 10:57:32 +0000</pubDate>
		<dc:creator>Preston DuBose</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Silven Crossroads]]></category>
		<category><![CDATA[steamworks]]></category>

		<guid isPermaLink="false">http://12tomidnight.com/2007/steamworks-designers-journal-technology-in-the-world/</guid>
		<description><![CDATA[So far, I&#8217;ve talked about how technology affects the party, and some of the mechanics regarding technological characters; this week, I&#8217;m going to talk more about how technology affects your campaign setting. Integration of technology into a setting is a big deal, and isn&#8217;t something to be done lightly. Just as with psionics or any [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Midnight Charity Project: Autism and Diet</title>
		<link>http://12tomidnight.com/2007/midnight-charity-project-autism-and-diet/</link>
		<comments>http://12tomidnight.com/2007/midnight-charity-project-autism-and-diet/#comments</comments>
		<pubDate>Mon, 17 Dec 2007 10:55:51 +0000</pubDate>
		<dc:creator>Ed Wetterman</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[autism]]></category>
		<category><![CDATA[casienate-free diet]]></category>
		<category><![CDATA[ETU]]></category>
		<category><![CDATA[GF/CF diet]]></category>
		<category><![CDATA[glutin-free diet]]></category>
		<category><![CDATA[Midnight Charity Project]]></category>

		<guid isPermaLink="false">http://12tomidnight.com/2007/midnight-charity-project-autism-and-diet/</guid>
		<description><![CDATA[We are taking off the month of December with regard to the ETU Designer&#8217;s Journal to instead bring you a series of articles on Autism in support of the Midnight Charity Project. Even though this isn&#8217;t game related, we hope you&#8217;ll take a few moments to read it.&#160; There are many theories regarding Autism and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>SteamWorks Designer&#8217;s Journal: Technology at the Gaming Table</title>
		<link>http://12tomidnight.com/2007/steamworks-designers-journal-technology-at-the-gaming-table/</link>
		<comments>http://12tomidnight.com/2007/steamworks-designers-journal-technology-at-the-gaming-table/#comments</comments>
		<pubDate>Wed, 12 Dec 2007 10:57:37 +0000</pubDate>
		<dc:creator>Preston DuBose</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Silven Crossroads]]></category>
		<category><![CDATA[steamworks]]></category>

		<guid isPermaLink="false">http://12tomidnight.com/2007/steamworks-designers-journal-technology-at-the-gaming-table/</guid>
		<description><![CDATA[Last time, I talked about how technology&#8217;s feel compares to the flavor of other similar classes. This week, I&#8217;m going to focus more on mechanics, and how a technological character works from the perspective of a player. Balancing technology is tricky work. On the one hand, it doesn&#8217;t have to be a limited resource like [...]]]></description>
		<wfw:commentRss>http://12tomidnight.com/2007/steamworks-designers-journal-technology-at-the-gaming-table/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Midnight Charity Project: My Family and Autism</title>
		<link>http://12tomidnight.com/2007/midnight-charity-project-my-family-and-autism/</link>
		<comments>http://12tomidnight.com/2007/midnight-charity-project-my-family-and-autism/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 10:14:18 +0000</pubDate>
		<dc:creator>Ed Wetterman</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[autism]]></category>
		<category><![CDATA[ETU]]></category>
		<category><![CDATA[GF/CF diet]]></category>
		<category><![CDATA[Midnight Charity Project]]></category>

		<guid isPermaLink="false">http://12tomidnight.com/2007/midnight-charity-project-my-family-and-autism/</guid>
		<description><![CDATA[We are taking off the month of December with regard to the ETU Designer&#8217;s Journal to instead bring you a series of articles on Autism in support of the Midnight Charity Project. Even though this isn&#8217;t game related, we hope you&#8217;ll take a few moments to read it.&#160; Howdy. First I want to thank everyone [...]]]></description>
		<wfw:commentRss>http://12tomidnight.com/2007/midnight-charity-project-my-family-and-autism/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Steamworks Designer&#8217;s Journal: Technology in the Adventuring Party</title>
		<link>http://12tomidnight.com/2007/steamworks-designers-journal-technology-in-the-adventuring-party/</link>
		<comments>http://12tomidnight.com/2007/steamworks-designers-journal-technology-in-the-adventuring-party/#comments</comments>
		<pubDate>Wed, 05 Dec 2007 10:23:46 +0000</pubDate>
		<dc:creator>Korey MacVittie</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[steamworks]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://12tomidnight.com/2007/steamworks-designers-journal-technology-in-the-adventuring-party/</guid>
		<description><![CDATA[Very early on in the writing of SteamWorks, I wanted to ensure that it pressed the idea that technology is not magic. Unlike psionics, there is no magic-technology transparency. While it is possible to combine the two in interesting ways, I felt that the two were inherently separate fields. This idea is presented in the [...]]]></description>
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